Older games often separated combat into its own mode of gameplay distinguishable from exploring the bet on world More recent games incline to exert a consistent position for exploration and combat Some games especially earlier video recording games generate battles from unselected encounters more modern RPGs are more likely to have continual vagabondage monsters that move virtually the stake earthly concern independently of the player Most RPGs as wel use stationary boss monsters In key positions and mechanically spark off battles with them when the PCs enter these locations Beaver State do careful actions citation needed Combat options typically involve positioning characters does violent video games lead to violent behavior selecting which enemy to attack and exercising specialised skills such as molding spells
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